Pathologic is a plot-driven survival open world adventure game for PC (Windows / MAC / Linux), PS4 and Xbox One
A plague breaks out in a remote steppe town full of weird local traditions. Three healers try to fight it: a scientist from the Capital, the son of a local shaman, and a half-crazed girl. Each of them has their own idea of how the terrible disease came to be, and what is real magic to one of them becomes backwards superstitions to another. Taking on the role of any of these doctors, you’ll try to overcome the invisible evil while doing your best not to succumb to the disease, to bandits, hunger, and fatigue; scavenging and bartering for pills, bread, and milk. But it’s hard to survive in Pathologic—the remake of a ruthless and critically acclaimed Russian survival adventure game from 2005!
What Pathologic Feels Like
It’s a game that always makes you feel in a pinch—but being in a pinch also feels worth it. Whichever of the three playable characters you choose, your goal will always be to determine the origins of Sand Plague and save the Town (or what’s left of it). But in order to do that you’ll first have to survive, and that won’t be an easy task.
The plot of Pathologic is broken into twelve days, each of them bringing new stories, quests, and events. Time flows mercilessly: if you fail to finish a task when it’s due, the opportunity goes away—as do human lives. You are completely free to roam and explore the Town, bartering, talking to strangers and generally surviving.
The hero needs to eat and sleep, to take care of his immune system—it’s the only thing that can preserve him from being infected with the Plague. To do all that you’ll need resources: fresh water, bandages, bullets; even bread and coffee grains, but inflation and panic will steal things from you, making merchants greedy and turning the townsfolk into shameless bandits.
But your scariest enemy is not a bandit armed to his teeth, but rather the disease itself.
The uniqueness of Pathologic lies in the ideas that fill its fabric, not in its genre or setting (though we like to think that they’re pretty unusual too). We don’t want to make another game that lies to you that in order to save the world you just need to kill the bad guy. It’s not that simple. Never that simple.
We don’t shy away from making a game challenging in every aspect—from scavenging and fighting to facing tough questions with no right answer. The Town is there for you. Just go for it. The only crime is inaction.