Pathologic Reimagined: a very in-depth look on the game by Adam Smith of Rock, Paper, Shotgun.
It's a horror game unlike any other as the nefarious force isn't just some demonic army, mad scientist or mythical boogeyman, but rather a plague. As such, you can't kick its butt - as it doesn't have one - and it will kill people. Lots of people.
- PC Gamer:
The game wasn't good in any of the ways you would traditionally associate the word, but it was weird and interesting—filled with ideas and ambition, but lacking the technical mastery to really pull them off. It was broken in so many ways. At the same time, it was a game that's completely unforgettable. A remake, then, could be an ideal solution.
- Kill Screen:
In Pathologic, everything is terrible and it’s all your fault.
- Death by Beta:
As survival games go, Pathologic from Ice-Pick Lodge seems to stand out. First off, no zombies.
- VG 24/7:
One of the coolest things about is that you can’t really “win” as such – you can’t save everyone, and you can’t defeat the plague ravaging the town.
The Pathologic Kickstarter proves gamers have excellent decision-making skills.
Moral questions and the brutality of living in a town under siege by sickness abound in Pathologic, and this remake is looking to make the experience as good as it can be.
It felt like maybe Pathologic could be something bigger now: The Verge has asked our own Alexandra Golubeva some questions. The article explains why exactly Pathologic is being remade and how—and why!—it will differ from the original.
The many lives of Pathologic: BitPulse talks to Ivan Slovtsov about immersion, past mistakes, and new lives.
Once upon a time, we didn't understand why people died.
No Fun: A Gamasutra article from Ivan Slovtsov explaining his game design philosophy. The title kinda spoils the ending.
Pathologic is a game of questions: Ivan Slovtsov tells Cliqist about the remake, his love for hardcore games, and what exactly we’re planning to fix.
- Pixel Judge:
Much attention has been drawn to the dread and abject nihilism that the game world presents the player with, reminding them that there is no way to save everyone, and that there will be no easy way out of the plague, not even through death.
- Nerdy But Flirty:
I don’t know about you, but I want to play this game NOW.