What Pathologic Feels Like
It’s a game that always makes you feel in a pinch—but being in a pinch also feels worth it. Whichever of the three playable characters you choose, your goal will always be to determine the origins of Sand Plague and save the Town (or what’s left of it). But in order to do that you’ll first have to survive, and that won’t be an easy task.
The plot of Pathologic is broken into twelve days, each of them bringing new stories, quests, and events. Time flows mercilessly: if you fail to finish a task when it’s due, the opportunity goes away—as do human lives. You are completely free to roam and explore the Town, bartering, talking to strangers and generally surviving.
The hero needs to eat and sleep, to take care of his immune system—it’s the only thing that can preserve him from being infected with the Plague. To do all that you’ll need resources: fresh water, bandages, bullets; even bread and coffee grains, but inflation and panic will steal things from you, making merchants greedy and turning the townsfolk into shameless bandits.
But your scariest enemy is not a bandit armed to his teeth, but rather the disease itself.