“When you look at the trailers for M. Night
Shyamalan’s recent movies, like Signs and The Village, you
become aware after actually seeing the films that they are in fact
somewhat misleading. The trailers represent these films as your
run-of-the-mill horror movies, while they are better classified
as suspense or drama movies where the director puts emphasis on
building the story gradually and setting the mood. The same thing
applies to Pathologic, a game developed by Ice-Pick Lodge and published
by Buka Entertainment - both from Russia.”
“We took a look at the game. We liked it very much. What really
surprised us was the fact that all buildings had an outstanding
interior and every civilian was able to hold an interesting discussion.
Is it really a new word in the book of gaming industry?”
Daniil Levy "Mor (utopia)" – on the
way to the new"
"PC Igry" #6, June 2004.
“Gradually, I got used to the illusionary world and understood that
my grip-sack and snakeskin coat were sham, fit to be theatrical
equipment. The azure shadows of the ornate fences were the work
of an unknown illuminator, the steppe around the city was a decoration
with bulls drawn on it, and the half-built building was a stage
for the final scene. I understood that the town was nothing more
than decorations, among which a play was meant to be performed,
it was already in progress...”
Teodor Ganziy "Mor (utopia)" – interpretation
"Strana Igr" #14 (167), July 2004.